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CHARACTER FIELD NOTES

Sosuke Aizen: Standing at the Top

Official kit notes, progression differences and the team-building trade-off.

Mirrors High Guide editors · Checked October 30, 2026 · Launch coverage

What Aizen brings to a team

Aizen is a Combo attacker whose entry ability raises his own ATK while delaying other teammates’ Switch cooldowns. That makes field-time planning the central question when evaluating his kit.

These numbers come from the official October 29 introduction. The announcement labels its content as under development and subject to change.

Skill and attack cards

AbilityOfficial description summary
Standing at the TopATK +40% for 10 Counts.
Arts 1: ComboQuick physical Power Arts.
Arts 2: BlastRanged spiritual Projectile Arts using Raikoho.
Mortal Blow: KyokasuigetsuPhysical attack.

Entry bonus: initial versus final

Innate stageOwn ATKOther teammates’ Switch delay
Initial+22% for 20 Counts+12 Counts
Final+34% for 20 Counts+7 Counts

Do not combine the final attack bonus with the initial cooldown penalty when comparing builds. Use the stage that matches the character you actually have.

Team-planning implications

Our interpretation: an entry buff supports giving Aizen meaningful time to attack, while the teammate cooldown penalty makes an immediate switch-heavy plan less straightforward. This is a reading of the published effects, not a tested rotation or a claim of highest damage.

Compare those conditions with your preferred team in the starter-pick guide. Counts are retained as the official unit; no seconds conversion is assumed.

Sources & update notes

Checked 2026-10-30. Initial sourced edition. Official announcements take precedence when game details change. Third-party recommendations remain attributed to their authors.